![]() In this lesson, you use the Bone tool to build armatures with connected movie clips. You will animate rigs using classic tweening, specify the angle of rotation for individual joints in your rig, and adjust options to refine the movements of your rig. In this lesson, you use the Asset Warp tool for puppet warping using rigs. You will animate characters with classic tweening, create and edit object hierarchies with layer parenting, and automatically synchronize dialogue with graphic symbols. This lesson will help you understand the differences between motion tweening and classic tweening. Lesson 5: Layer Parenting and Classic Tweens This lesson covers the Motion Editor to refine and create motion tweens, edit property curves, use and modify eases to create realistic motion, and add eases to property curves. You also adjust timing and pacing of your animation, animate transparency and filters, and animate in 3D space. In this less, you animate the position, scale, and rotation of objects using motion tweening. ![]() Lesson 3: Animating Symbols with Motion Tweens This lesson covers drawing rectangles, ovals and other shapes, use fill and stroke settings, apply gradients and transparencies, distribute objects on the Stage, create and edit symbols, and apply filters. This lesson will help you become familiar with Animate by covering the different Adobe Animate document types, adjusting document settings and properties, working with the Stage, Timeline, and Library panels, and previewing and publishing animations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |